Re: [情報] 3.23 QA(12/7更新
QA 新增
https://www.pathofexile.com/forum/view-thread/3452002
12/7 新增
Q. 荒林昇華的苦行印記吃印記效果嗎?
A. Yes, Penance Mark scales with Mark Effect. Scaling Mark Effect increases thenumber of enemy Phantasms spawned.
吃,印記效果可以增加產生的敵人幻影數量
Q. 能詳細說明那些變異召喚寶石嗎?
A. The empowered chaos DoT aura from Summon Chaos Golem of the Maelström dealsapproximately 2.5 times the damage of the regular version, has a duration
equal to its cooldown, and 50% more area of effect. It applies Withered once
per second to enemies in the storm.
The impact from Flame Golem of the Meteor is an attack that also leaves an
area of burning ground. Because Flame Golem's other skills are all spells a
direct comparison isn't possible, but the damage is fairly high.
The dash attack from Summon Reaper of Eviscerating is identical to the
regular version, but has no cooldown.
Raise Zombie of Slamming uses the same slam attack that default Raise Zombie
used to use.
混沌魔像的DOT傷害為普通的2.5倍,持續時間等於冷卻時間,範圍增加50%,每秒對
DOT內的敵人上一次凋零
烈焰魔像的衝擊地面會留下一片燃燒地板,由於魔像的其他技能都是法術,
無法直接比較,但傷害相當高。(蛤?
of Eviscerating的奪魂鐮(不會主動攻擊只會跟在你旁邊那版本)
衝刺攻擊與一般版本相同,但沒有冷卻時間。
of Slamming的殭屍的猛擊與一般的相同
Q. of Hordes的魔像(加上限的)的上限詞是全域還是針對該魔像
A. It is specific to that instance of the skill. For example, if you have both anormal Stone Golem and an Ice Golem of Hordes socketed, you could have 3 Ice
Golems summoned, or 2 Ice Golems and 1 Stone Golem, but not 3 Stone Golems.
The same principle applies to different versions of the same type of Golem.
針對該魔像。如果你有一般巨石魔像跟變異冰魔像,你可以召喚3冰或2冰1石,但不能3石同樣的原理也適用於同一類型魔像的不同版本。
(多重圖騰的上限計算方式)
Q. 荒林昇華的苦行印記是如何運作?
A. Whenever the marked enemy is hit, it spawns 3 phantasms, no more than onceper second. The phantasms are regular enemies and will fight you while they
live, but expire after a few seconds if not already killed. They grant flask
charges and vaal souls when slain (but don't drop loot or leave corpses).
有印記的敵人被擊中時,產生3個幻象,每秒最多一次,他們會攻擊你
但如果沒死的話幾秒後會消失
他們被殺會有藥劑充能跟瓦爾靈魂,但沒有屍體跟掉落物
Q. 有木質外膚的說明嗎?(荒林昇華給的)
A. Barkskin is a persistent buff that reserves 25% of your mana. Its effects are:
Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently
Lose 1 Bark when Hit by an Enemy Attack
15% increased Armour per Bark
-15 Physical Damage taken from Attack Hits per Bark
2% more chance to Evade Attacks per Bark below maximum
Maximum 10 Bark
他是一個buff,要保留25%法力
如果您最近沒有被敵人攻擊擊中,則每秒獲得 1 層木質
受到敵人攻擊時失去 1 點木質
每層木質護甲提高 15%
每層木質受到攻擊命中 -15 點物理傷害
當木質低於最大值時,每層木質有 2% 閃避攻擊擊中率
最多 10 木質
Q. 荒林昇華嵐之術士(血魔法那位)的召喚黑暗雕像是什麼?
A. Creates a Dark Effigy tethered to you. Damage you take from enemy hits is
taken from the Effigy's life before yours, and 200% of damage the Effigy
takes from enemy hits is taken from your life before its own. The Effigy is
destroyed if you get too far away from it. The effigy is not a minion. Its
life scales based on your character level.
創造一個拴在你身上的黑暗雕像。
你被敵人擊中時先扣雕像的血才扣你的血
雕像因敵人攻擊而受到的傷害的200%則先從你的生命中扣除(WTF)
雕像不是召喚物。 它的生命會根據你的角色等級而改變。
Q. of Arcing's的閃電打擊是如何運作
A. It causes projectiles to deal 10% more damage for each time the projectilehas chained. This stat will be reworded to be less ambiguous.
連鎖後的投射物都會使該投射物的傷害10%更多
(不太確定)
Q. 只有冰魔像有Hordes變異嗎?(加上限那個變異)
A. No, all Summon Golem gems will have the "of Hordes" Transfigured variant tomake up for the Anima Stone Unique Jewel no longer having the "+1 to maximum
number of summoned Golems" stat, as mentioned in the patch notes.
沒,所有魔像都有"of Hordes"變異
12/6 新增
Q. 分割野獸配上簡純護身符會發生什麼事? 會出現藍色護身符但是有辭綴嗎?
A. 會
(他這題就只回答一個 Yes. 沒有更細的說明..)
Q. 瓦爾變異寶石如何運作?
A. Transfigured gems can be corrupted to Vaal versions of the gem, but the VaalSkill that gets added to the Transfigured gem will be the normal Vaal Skill
and not a Transfigured version of the Vaal Skill.
變異技能可以瓦,但是他的瓦爾技能會是正常的版本的
不會是變異版本
Q. 魅影射擊跟閃現射擊的元素打擊會是幾等的?
A. It is not directly comparable to the player version of Elemental Hit. It hasthe same base behaviour of picking an element and ignoring damage of other
types, and can be manipulated by Combat Focus jewels, but it does not have anarea of effect component or deal more damage to enemies per ailment on them.
It also only has a 20% chance to freeze, shock and ignite. The description
will be updated to refer to it by a different name to avoid being misleading.
Similarly, the Bombarding Clones variations will be updated to not call out
Rain of Arrows by name, as the clones only fire 11 arrows by default rather
than any of the amounts available to players. The skill is otherwise
mechanically identical.
他們用的不能視為玩家版的[元素打擊],他們只是一樣隨機挑屬性攻擊且可以用專精作戰他沒有元素異常增傷,也只有20%造成冰凍、感電與燃燒,我們之後會改名字以防搞混。
箭雨版本也會改名字,他們只會射11發箭矢跟玩家的可用數量無關
Q. 變異旋風斬的疊層上限會增加嗎?
A. No, it has 6 maximum stages at all levels.
沒有,都是6層
Q. 紅球版變異奉獻之路(Consecrated Path of Endurance),你消耗掉的那顆紅球
還會給變異奉獻之路加乘嗎?
A. 不會
Q. 女神獻禮,女神之贈,女神奉獻 有改動嗎?
A. The Eternal Labyrinths of Fortune and Opportunity are unchanged. The EternalLabyrinth of Potential does something a bit different to what it used to, butyou'll have to find out exactly what for yourself!
獎勵變豐富跟額外附魔沒變,腰帶的換了,但請自行在遊戲中看變成了什麼!
Q. 瘟疫變異1(Contagion of Subsiding)提到每次傳染只會造成之前四分之三傷害
那傳染2次後是 56.25% 還是 50%?
A. 56.25% (which also prevents it from running out of damage entirely after 4spreads).
56.25%,以預防傳染4伺候直接沒傷害
Q. 我用混沌石,花園工藝那些去洗簡純護身符,是否都是只有3詞
A. 是
Q. 我拿改造石點簡純護身符是不是就是個沒有詞的藍裝?
A. 是
-------------------------------------------------------------
Q. 專精作戰還在嗎? 他們完全沒被提到
A. No, they're still available from vendor recipes.
還在,一樣靠商店配方獲得
Q. 掉落的殭屍復甦傷害如何計算,殭屍上限重要嗎?
A. It deals 2.5x the damage of a regular zombie melee attack. Your zombie limitdoesn't matter unless that limit is zero, since that prevents you from
summoning zombies.
墜樓(?)傷害是殭屍普攻的2.5倍,除非你上限是0殭屍根本召喚不出來
不然上限不重要
(如果用圖騰或陷阱地雷...這畫面我好有興趣(?))
Q. 變異技能能套商城skin(microtransactions)嗎?
A. Yes, as long as the base gem has a compatible microtransaction, it should
work with the Transfigured version of the skill.
可以,只要技能基底能對上變異版本都能套用
Q. 如果敵人在贖罪烙印還沒爆炸前就死了會發生什麼事?
A. Nothing will happen if the target dies before reaching 20 energy. The brandwould detach and deal no damage. The energy is stored on the target and not
the brand, so if the brand re-attaches it will have to start from scratch
again.
什麼事情都不會發生,烙印直接掉在地板上
然後因為贖罪烙印的能量是集在敵人身上的
所以該烙印重新黏到怪時能量會重新算
(雖然副作用大不過帳面看起來好很多
基傷170 - 254 -> 2541 - 3811
附加570%,20層0.1秒集一次,範圍 0.8 -> 2.8,元素使點燃應該很開心)
Q. 我該如何退掉荒林昇華的點數
A. Unlike normal Ascendancy Classes, respeccing points in a Wildwood AscendancyClass only costs one refund point per passive. Also, you do not have to fullyrefund your Wildwood Ascendancy to switch to a different one. To change your
Wildwood Ascendancy, you'll just need to find the associated Azmeri Wanderer
in the Viridian Wildwood.
跟昇華不一樣,荒林昇華退點只要1後悔點
另外,想換荒林昇華不用退乾淨,去找對應NPC直接換就好
Q. 爆炸陷阱怎多了一條[較小爆炸的基礎半徑隨機減少 30% 到增加 30%]
A. Explosive Trap has always worked this way. This is purely an update to thedescription.
他一直都在,只是敘述更新
Q. 變異技能不是按照字母排序公布喔?
A. Not all the Transfigured Gems are quite ready yet. We'll post them when
they're ready though!
不是,有些變異技能還沒準備好,當他好了時我們就會公布
(覺得怕,要趕工變異還有收入來源的贊助包)
patch note 更新
碎地重擊
品質除了給 +0-1 裂縫外還會給 +0-3 最大尖刺
寒冰衝擊
品質現在給 0-15% 物理額外冰傷
力量抽取
每個暴擊球增加暴擊率 20 -> 10
每顆暴擊球暴擊加成 10 -> 20
淨化烈焰
品質效果改成 +0-0.2 半徑,以及 +0-0.3 奉獻地面半徑
--
寶石還在想==
靠北開季前三天還在趕XD
碎地重擊is back
這季更恐怖的是他們要趕在聖誕假期前全都到位XD
所以不是不公佈 是還沒做好 難道換季還會有寶石沒變異
他們當初是說至少所有主動技能都會有一種變異,少數多種 有沒有輔助技能版的忘了 (奧術烙印,焚木 : )
對照之前爆炸圖騰,感覺多重圖騰陷阱地雷好像可行?
居然在趕工…那開季應該會有bug
幹拎老 寶石還沒公佈完真的很鳥==
荒野昇華更換好便宜好爽,拓荒頭腳不插寶石根本神
這樣碎地的尖刺上限有沒有buff啊......
平衡一定是一團亂,這季要各種神仙打架了
這次拓荒應該可以舒服點
寶石還沒做完就上 有夠敢==
太強了 剩沒幾天欸
還有四天那麼久 不急
碎地其他配套戰吼跟拳霸輔助都nerf過欸,真的有救嗎?
感覺會有不少有文字說明 但是沒效果的bug
碎地要綁定戰吼頭啊
戰吼more少了100多% 你覺得有沒有救
還沒算拳霸少的
這遊戲神仙又不跟神仙打==
碎地之前砍太多了啦 給死人急救他還是死人
ggg應該也不敢拖啦會做完,不然他們自己聖誕假期要開
天窗了
3.15那波輔助大砍碎地死到底,只是有改還是會好奇一下
我目洨了,碎地品質給的就是最大尖刺......
碎地以前很強啊,只是被砍成智障
配將軍還行吧
真的 那時候練了一隻碎地勇士 又坦又痛 後來砍成智障
還是來季中更新? 留一些到第二第三周才更新
碎地重擊!
季中跟新有機會阿 像這次 季中新增刺青
季中更新真的太神了,讓你一季有兩季的感受!
被暴雪的季中更新搞到PTSD 忘了上季中還新增抽獎刺青
別說了,為了刺EB花了我50D
刺青大點我也噴20D然後還沒點到==
幻影印記1秒CD 嗯嗯嗯
89
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