[情報] 3.11星團改動整理
網頁版:
https://www.ptt.cc/PathofExile/M.1592365321.A.BC3
Vicious Bite(巨)
Minions have 50% increased Critical Strike Chance
Raised Spectres, Raised Zombies, and Summoned Skeletons
have +50% to Critical Strike Multiplier
新
Minions have 50% increased Critical Strike Chance
Minions have +20% to Critical Strike Multiplier
Cold-Blooded Killer(巨、小)
20% increased Cold Damage
Recover 2% of Life on Kill
新
+8% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
Hulking Corpses(中)
20% increased Raised Zombie Size
Minions have 20% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
新
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
Purposeful Harbinger(中)
Aura Buffs from Skills have 10% increased Effect on you for each Herald
affecting you
新
Aura Buffs from Skills have 8% increased Effect on you for each Herald
affecting you, up to 40%
Heraldry(中)
20% increased Effect of Herald Buffs on you
10% reduced Mana Reservation of Herald Skills
新
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by
Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Endbringer(中)
25% increased Damage for each Herald affecting you
新
5% increased Damage for each Herald affecting you
20% increased Damage while affected by a Herald
Pure Agony(中)
Minions deal 20% increased Damage while you are affected by a Herald
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
新
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
Disciples(中)
Minions deal 20% increased Damage while you are affected by a Herald
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
新
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Speed
Hex Breaker(中)
8% increased Attack and Cast Speed while Channelling
Immune to Curses while Channelling
新
8% increased Attack and Cast Speed while Channelling
Remove a Curse after Channelling for 2 seconds
Evil Eye(中)
Enemies you Curse take 5% increased Damage
5% chance to Dodge Attack Hits from Cursed Enemies
新
Enemies you Curse take 5% increased Damage
Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
(Blinded enemies have their Chance to Hit halved)
Forbidden Words(中)
25% increased Area of Effect of Curse Skills
5% increased Effect of your Curses
Curse Skills have 5% reduced Mana Reservation
新
5% increased Effect of your Curses
25% increased Area of Effect of Curse Aura Skills
4% reduced Mana Reservation of Curse Auras
Remarkable(中)
You can Cast an additional Brand
12% increased Cast Speed with Brand Skills
新
8% increased Cast Speed with Brand Skills
Skills which create Brands have 35% chance to create an additional Brand
Grand Design(中)
You can Cast an additional Brand
Brand Skills have 20% increased Duration
10% increased Brand Activation frequency
20% increased Brand Attachment range
新
10% increased Cast Speed with Brand Skills
Brand Skills have 10% increased Duration
20% increased Brand Attachment range
Expert Sabotage(中)
30% increased Mine Damage
Can have up to 2 additional Remote Mines placed at a time
Mines have 20% increased Detonation Speed
新
Mines have 20% increased Detonation Speed
Mines have a 10% chance to be Detonated an Additional Time
Holy Conquest(中)
5% increased Movement Speed
20% increased Damage with Brand Skills
10% increased Brand Activation frequency
新
5% increased Movement Speed
Brands Attach to a new Enemy each time they Activate,
no more than once every 0.3 seconds
10% increased Cast Speed with Brand Skills
Flexible Sentry(小)
3% Chance to Block Spell Damage
25% chance to Avoid Elemental Ailments
+3% Chance to Block Attack Damage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked,and Sapped)
新
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Non-Damaging Ailments on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked,and Sapped)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle,
Shocked, and Sapped)
Wrapped in Flame(中)
20% increased Burning Damage
+15% to Fire Damage over Time Multiplier while Burning
Regenerate 1.50% of Life per second while Burning
新
20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
(Being Covered in Ash applies 20% less Movement Speed and
20% increased Fire Damage Taken, and lasts for 4 seconds)
Fire Attunement(小)
40% reduced Ignite Duration on you
50% reduced Extra Damage taken from Critical Strikes while Ignited
新
30% reduced Ignite Duration on you
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you,
but will not actually apply their effect)
Hibernator(小)
40% reduced Freeze Duration on you
15% additional Physical Damage Reduction while Frozen
新
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Chill reduces Enemy Action Speed by up to 30%, depending on
the amount of Cold Damage in the hit, for 2 seconds)
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you,
but will not actually apply their effect)
Capacitor(小)
12% increased Movement Speed while Shocked
40% reduced Effect of Shock on you
新
You cannot be Shocked if you've been Shocked Recently
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you,
but will not actually apply their effect)
Replenishing Presence(中)
8% increased effect of Non-Curse Auras from your Skills
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
(Auras can only grant bonuses to things they affect)
新
8% increased effect of Non-Curse Auras from your Skills
You and nearby Allies Regenerate 1.00% of Life per second
Antivenom(小)
+17% to Chaos Resistance
Unaffected by Poison
(Debuffs you are Unaffected by can still be placed on you, but will not
actually apply their effect)
新
+1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
Non-flammable(中)
+20% to Fire Resistance
40% chance to Avoid being Ignited
6% chance to Avoid Fire Damage from Hits
新
+1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
Antifreeze(中)
+20% to Cold Resistance
40% chance to Avoid being Frozen
6% chance to Avoid Cold Damage from Hits
新
+1% to maximum Cold Resistance
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
Insulated(中)
+20% to Lightning Resistance
40% chance to Avoid being Shocked
6% chance to Avoid Lightning Damage from Hits
新
+1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
Readiness(中)
+4% chance to Evade Attack Hits if you haven't been Hit Recently
(Recently refers to the past 4 seconds)
新
30% chance to avoid Bleeding
30% chance to avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
Dragon Hunter(中)
30% increased Armour
+20% to Fire Resistance
5% additional Physical Damage Reduction
新
30% increased Armour
+20% to Fire Resistance
15% chance to Defend with Double Armour
(Armour is treated as double value, only for calculating
damage mitigation)
Conservation of Energy(中)
8% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur
simultaneously, up to a maximum rate)
新
8% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
10% increased Maximum total Recovery per second from Energy Shield Leech
(Leeched Energy Shield is recovered over time. Multiple
Leeches can occur simultaneously, up to a maximum rate)
Spring Back(中)
6% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
15% increased Energy Shield Recharge Rate
新
8% increased maximum Energy Shield
5% faster start of Energy Shield Recharge
15% increased Energy Shield Recharge Rate
Stubborn Student(中)
20% increased Armour
15% increased maximum Mana
4% additional Physical Damage Reduction
新
20% increased Armour
15% increased maximum Mana
+1 Armour per 10 Unreserved Maximum Mana
Liquid Inspiration(中、小)
15% increased maximum Mana
30% increased Mana Recovery from Flasks
5% increased Mana Recovery Rate during Effect of any Mana Flask
新
15% increased maximum Mana
30% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask
Adrenaline(小)
6% increased maximum Life
15% increased Maximum total Recovery per second from Life Leech
6% increased Attack Speed while Leeching
新
6% increased maximum Life
10% increased Maximum total Recovery per second from Life Leech
6% increased Attack Speed while Leeching
Peace Amidst Chaos(小)
8% increased maximum Life
2% additional Physical Damage Reduction while stationary
Regenerate 2% of Life per second while stationary
新
8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
Master of Fear(中)
Enemies you Curse are Intimidated
Enemies you Curse are Unnerved
(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)
新
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Victim Maker(中)
Curse Skills have 50% increased Skill Effect Duration
25% increased Damage with Hits and Ailments against Cursed Enemies
新
Curse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
(Enemies with Malediction deal 10% reduced damage and take
10% increased damage)
Circling Oblivion(中)
20% increased Damage over Time
20% increased Duration of Ailments on Enemies
15% increased Skill Effect Duration
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked,Sapped, and Poisoned)
新
25% increased Damage over Time
25% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen,
Brittle, Shocked, Sapped, and Poisoned)
Wicked Pall(巨、中)
35% increased Chaos Damage
20% increased Skill Effect Duration
新
35% increased Chaos Damage
10% increased Skill Effect Duration
Drive the Destruction(巨)
0.8% of Attack Damage Leeched as Life
20% increased Maximum total Recovery per second from Life Leech
20% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur
simultaneously, up to a maximum rate)
新
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Leeched Life is recovered over time. Multiple Leeches can
occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
Thaumophage(巨)
0.6% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement
Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur
simultaneously, up to a maximum rate)
(Hindered enemies have reduced movement speed)
新
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield",
10% chance to Hinder Enemies on Hit with Spells, with 30%
reduced Movement Speed
(Leeched Energy Shield is recovered over time. Multiple
Leeches can occur simultaneously, up to a maximum rate)
(Hindered enemies have reduced movement speed)
Numbing Elixir(中)
25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
3% additional Physical Damage Reduction during Effect of any Life or Mana Flask
新
40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
40% reduced Effect of non-Damaging Ailments on you during
Effect of any Life or Mana Flask
Spiked Concoction(中)
Flasks applied to you have 10% increased Effect
5% increased Attack and Cast Speed during any Flask Effect
新
5% increased Attack and Cast Speed during any Flask Effect
Gain Alchemist's Genius when you use a Flask
(Alchemist's Genius increases Flask Charges gained and
effect of Flasks by 20%, for 4 seconds)
Sleepless Sentries(中)
20% increased Totem Damage
20% increased Totem Duration
Attack Skills have +1 to maximum number of Summoned Ballista Totems
新
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
Chip Away(中)
25% increased Brand Activation Frequency if you haven't used a Brand Skill
Recently
20% increased Brand Attachment range
(Recently refers to the past 4 seconds)
新
Brand Recall grants 20% increased Brand Attachment range to recalled Brands
Brand Recall has 4% increased Cooldown Recovery Speed per
Brand, up to a maximum of 40%
Precise Retaliation(巨、中)
80% increased Critical Strike Chance if you haven't Blocked Recently
+40% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
3% Chance to Block Spell Damage
新
60% increased Critical Strike Chance if you haven't Blocked Recently
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
Skullbreaker(中)
8% reduced Enemy Stun Threshold
+20% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
新
8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
Precise Commander(中)
You and nearby Allies have 50% increased Critical Strike Chance
You and nearby Allies have +15% to Critical Strike Multiplier
新
You and nearby Allies have 30% increased Critical Strike Chance
You and nearby Allies have +12% to Critical Strike Multiplier
Savage Response(中)
+50% to Critical Strike Multiplier if you've taken a Savage Hit Recently
40% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
新
+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently
30% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Precise Focus(中)
50% increased Critical Strike Chance while Channelling
+30% to Critical Strike Multiplier if you've been
Channelling for at least 1 second
新
30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been
Channelling for at least 1 second
Self-Fulfilling Prophecy(中)
+1% to Critical Strike Chance of Herald Skills
+25% to Critical Strike Multiplier if you dealt a Critical Strike with a
Herald Skill Recently
(Recently refers to the past 4 seconds)
新
+1% to Critical Strike Chance of Herald Skills
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a
Herald Skill Recently
(Recently refers to the past 4 seconds)
Surprise Sabotage(中)
+15% to Critical Strike Multiplier with Traps
+15% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 5% Elemental Resistances
Mine Damage Penetrates 5% Elemental Resistances
新
+10% to Critical Strike Multiplier with Traps
+10% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 5% Elemental Resistances
Mine Damage Penetrates 5% Elemental Resistances
Mob Mentality(中)
20% increased Warcry Cooldown Recovery Speed
You and nearby Party members gain 5 Rage when you Warcry
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
新
Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or
Power Charge per Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare
Monsters 10, Unique Monsters 20, and Players 5)
Cry Wolf(中)
30% increased Warcry Duration
Warcries count as having 10 additional nearby Enemies
30% increased Warcry Buff Effect
新
Exerted Attacks deal 25% increased Damage
Warcries have minimum of 10 Power
Haunting Shout(中)
20% increased Warcry Cooldown Recovery Speed
Enemies Taunted by your Warcries are Intimidated
Enemies Taunted by your Warcries are Unnerved
(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)
新
Enemies Taunted by your Warcries are Intimidated
(Intimidated enemies take 10% increased Attack Damage)
Lead By Example(中)
4% additional Physical Damage Reduction if you've Warcried in the past 8
seconds
4% chance to deal Double Damage if you've Warcried in the past 8 seconds
新
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Provocateur(中)
40% increased Critical Strike Chance against Taunted Enemies
+15% to Critical Strike Multiplier against Taunted Enemies
15% increased Warcry Buff Effect
新
40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies
Warning Call(中)
20% increased Warcry Cooldown Recovery Speed
50% increased Melee Critical Strike Chance if you've Warcried Recently
+35% to Melee Critical Strike Multiplier if you've Warcried Recently
(Recently refers to the past 4 seconds)
新
Gain 25% increased Armour per 5 Power for 8 seconds when you
Warcry, up to a maximum of 100%
(Normal Monsters have 1 Power, Magic Monsters 2, Rare
Monsters 10, Unique Monsters 20, and Players 5)
Rattling Bellow(中)
Enemies Taunted by you take 5% increased Damage
Warcry Skills have 40% increased Area of Effect
新
Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
Pure Commander(中、小)
Purity of Elements has 30% increased Aura Effect
Purity of Fire has 30% increased Aura Effect
Purity of Ice has 30% increased Aura Effect
Purity of Lightning has 30% increased Aura Effect
新
Purity of Elements has 30% increased Aura Effect
Purity of Fire has 10% increased Aura Effect
Purity of Ice has 10% increased Aura Effect
Purity of Lightning has 10% increased Aura Effect
我只找GGG有提及的,others就沒特別去對照
以下個人主觀評論
大意就是為了拯救非暴擊,所以我們把所有暴擊相關都砍一下下
為了維護護甲存在的必要,所以我們把額外物免幾乎都拔除
然後純淨之捷召喚確定下去,回歸無法當召喚主力的廢物
一些低調強的也都被GGG發現了
我想繼續玩這個Build基本上也直接宣告死刑了
https://youtu.be/vgmkLfD4QS8
--
純淨守衛的星團+1沒了QQ
我等著ggg為了平衡三個盜賊就把天賦點改成只給一點的那
天
純粹苦痛和紀律改這樣真的很沒意思
滿低調的東西,結果還是把你砍到死
抗毒被砍了,黃金守則combo GG
Others 不少就單純給個上限, 像Seeker Rune現在上限疊到
100%貼附距離
不過他們這次沒有超絕buff覺八Sirus, 勉強可算是一種對玩家
的buff(?)
Pure Commander 原文清單沒提到,特別去挖才會知道被砍 不過我整理完這篇時,GGG又發了另一篇完整清單了
https://www.pathofexile.com/forum/view-thread/2873767
要這樣搞不如直接把星團拔掉就好
真的無言
唉,生命又會找到他的出路。 咦我怎麼說又呢?
evil eye變強了ㄟXD 不過大多砍成廢物了 只有一些拿一顆
不錯
Numbing Elixir不錯,不用花太多資源就能免元素狀態
numbing elixir很尷尬吧 要三顆中型才免疫
然後藥水中型又沒甚麼用
spile concoction拿一顆倒是很強
大大造福大家 翻中文阿
那個網頁好像沒有新增的星團天賦資訊, 像是夏天指揮官,
冬天指揮官, 接地指揮官都沒列上去
上述三個指揮官就是三個元素抗性光環的+30%效果版本
星團帶來的優點拔一堆
純淨之捷真的強XD 幹 本來是用來よび的bd
還好啦反正都是當季有得玩的都玩一輪,下季又有新的
感覺這樣下季最後又是一堆嗓音光環師..
純淨之捷給個上限不就好了,砍掉等於直接消滅一個流派..
既不衛生又沒創意的改動 咩噗
純淨之捷這樣改, 倒是可以配合那些天生物理轉元素的技能,
像是Purifying Flame就可以同時享受到 純淨之捷和火捷的
more加成。Purifying Flame這次還提高了傷害加成效率到
180%, Purifyig Flame+Added Fire damage+雙捷給的雙More
可能有搞頭
說到這個, 這次新增的Penance Brand也是物傷底自帶轉火
不受毒傷影響直接放在星團上面 然後拔掉眾神殿的免疫
毒 好哦
做壞就不要加到核心就好 很硬要欸
按錯補
同意樓上 改這樣還放核心感覺很硬要= =
35
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