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[情報] WIRED雜誌 世紀帝國訪談 淺翻

看板AOE標題[情報] WIRED雜誌 世紀帝國訪談 淺翻作者
knight791211
(三途河的擺渡人)
時間推噓12 推:12 噓:0 →:17

https://tinyurl.com/sva7px63

Age of Empires Is 25 Years Old. Fans Are Shaping the Franchise

WIRED sat down with Xbox CEO Phil Spencer and Worlds’s Edge Studio chief
Michael Mann to talk about AoE and everything real-time strategy.


前段跳過

只翻後面情報部分 用GOOGLE翻譯之後潤稿的 有錯誤請指教

PS: 微軟遊戲部門老大 Phil Spencer

MM: Worlds’s Edge Studio領導人 Michael Mann


神話世紀部分

The most exciting news, at least from my perspective—and the chat watching
the anniversary stream, judging by their reaction—was the announcement of
Age of Mythology Retold. Does that name essentially mean a definitive
edition? I'm interested in what you can tell me about it.
最令人興奮的消息,至少從我的角度來看——以及觀看周年紀念直播的聊天,從他們的反
應來看——是神話世紀:重述的宣布。
這個名字本質上是否意味著決定版?我對你能告訴我的事情很感興趣。


MM: I think that’s the best way to look at it. It is a definitive edition of
Age of Mythology, and as I mentioned, we are ambassadors of these franchises,the cultures, the peoples, the stories. And we want to modernize aspects of
them too. But we do want to use the same treatment, but we want to go back
and make sure that we work experts to make sure we represent the cultures,
the people, the stories correctly in today's light. So it is a definitive
edition of the game.
MM:我認為這是看待它的最佳方式。這是神話世紀的決定版,正如我所提到的,我們是
這些系列作、文化、人民和故事的使者。我們也希望對它們的各個方面進行現代化改
造。但我們確實想使用相同的處理方法,但我們想回到過去,確保我們與專家合作,以確保我們在當今的見解下正確地代表文化、人民和故事。所以它是決定版。




關於新情報的部分

On Age II, you know, I think there was a fear with Age IV coming out that
support might fade away; that hasn’t proven to be true. What's the road map
for the game: Is it basically as long as the community is still there and theDLCs are successful you’ll keep making them?
在2,你知道,我認為出現4時人們擔心支援可能會消失;這還沒有被證明是真
的。遊戲的路線圖是什麼:基本上只要社群仍然存在並且 DLC 成功,你就會繼續製作它們嗎?


MM: I won’t go into specifics of Age II and Age III and Age IV road maps,
because we have more news to announce early next year. The way you have to
look at it is that, since we launched IV, we have supported all the
communities across the board with updates and expansions, just as we
announced yesterday at the anniversary event. So yes—the foundation of Age
of Empires and why it’s been successful for 25 years is our community, and
empowering our community.
MM:我不會詳細介紹 Age II 和 Age III 和 Age IV 路線圖,因為明年初我們還有更多消息要宣布。你必須這樣看待它,自從我們推出 IV 以來,我們通過更新和擴展支持了所有社群,正如我們昨天在周年紀念活動中宣布的那樣。所以是的——世紀帝國的基礎以及
它成功 25 年的原因是我們的社群,以及賦予我們社群的力量。




So there was an announcement in the anniversary show about bringing AoE
definitive edition into the AoE 2 DE engine. One of the best Age content
creators, Spirit of the Law, speculated that this integration might be
similar to the Rome at War mod. What’s the plan here?
因此,週年紀念節目中宣布將 AoE 決定版引入 AoE 2 DE 引擎。最好的 世紀帝國創作者之一,Spirit of the Law, 推測這種整合可能類似於 Rome at War mod。這裡有什麼計劃?


MM: Yeah, we tease something in the 25th anniversary: that we're looking to
take Age I and integrate it into the Age II engine, which has a whole bunch
of enhancements including pathfinding, formations, and stuff like that. So
our goal is to basically get two games in one.
是的,我們在 25 週年紀念日中預告了一些事情:我們希望將Age I
整合到Age II引擎中,該引擎具有大量增強功能,包括尋路、編隊和類似的東西。
所以我們的目標基本上是把兩個遊戲合二為一。




So Age of Empires I would be within Age of Empires II? But would it be a
separate game with the same engine, or would the games be integrated with
civilizations being able to fight against each other, etc.?
那麼 世紀帝國1 會放在 世紀帝國2 之內嗎?但它會是一個具有相同引擎的
單獨遊戲,還是會能夠將兩遊戲整合,使不同的文明互相對抗等等?


MM: I can't go into those specifics, but just think of it as part of the
unique experiences that are now in the updated engine that we're supporting
and can continue to support going forward.
我無法詳細說明這些細節,但只需將其視為我們正在支持並且可以繼續支持的更新引擎中的獨特體驗的一部分。

MM: I mean part of it is if you go on the forums, to the Steam forms, to our
forums, there's always polls on the next civilization we should introduce. Wealso looked at diversity within the Age of Empires series, and which stories
we want to tell from a creative standpoint. Our creative director, Adam
Isgreen, is very passionate about the franchise and the global appeal to the
game, so we definitely look at it from both a global standpoint and a player
choice standpoint as we look at our civilizations.
MM:我的意思是,如果你去論壇、Steam 表單、我們的論壇,總會有關於我們應該引入的下一個文明的民意調查。我們還研究了《世紀帝國》系列的多樣性,以及我們想從創意的角度講述哪些故事。我們的創意總監 Adam Isgreen 對遊戲的系列作
和全球的請求充滿熱情,因此在審視我們的文明時,我們肯定會從全球角度和玩家選擇
的角度來看待它。


I’ve seen people talking about the Byzantines on the forums a lot.
我經常看到人們在論壇上談論拜占庭人。

MM: Yeah, the Byzantines. Yes, as I said we are listening to the community.
We do have a road map that we're working to. We have some surprises coming in2023 on civilizations in Age IV based on our community feedback. I can't go
into specific details, sorry, but I can tell you that we're actively
reviewing all the feedback that we get from our community and making choices
based on that.
MM:是的,拜占庭人。是的,正如我所說,我們正在聽取社區的意見。我們確實有一個我們正在努力的路線圖。根據我們的社群回饋,我們會在 2023 年為4的文明帶來一
些驚喜。抱歉,我無法詳細說明具體細節,
但我可以告訴你,我們正在積極審查我們從社群獲得的所有回饋,並據此做出選擇。



PS回答記者提問 關於收購暴雪動視

So this is definitely a question specifically for you, Phil. We've talked
about real-time strategies and the genre. With the Activision Blizzard
purchase, there's a lot of discussion about Call of Duty, but are there plansfor StarCraft, for example?
所以這絕對是一個專門為你準備的問題,菲爾。我們已經討論了實時策略和類型。隨著動視暴雪的收購,有很多關於決勝時刻的討論,但有關於星海爭霸的計劃嗎?


PS: The first thing I would say is, I'm not allowed to make any decisions
about what happens at Blizzard or Activision or King. So this is all just
kind of talking and thinking about what the opportunity is, but you're
absolutely right. Not only StarCraft, but WarCraft, when you think about the
heritage of RTS games that we're talking about here, specifically from
Blizzard. And I don't have any concrete plans today because I can't really
get in and work with the teams. But StarCraft was a seminal moment in gaming,right? From an esports perspective, from RTS on console perspective, and fromjust an RTS storytelling perspective in the genre.
PS:我要說的第一件事是,我不能對暴雪、Activision 或 King 發生的事情做出任何決定。所以這只是在談論和思考機會是什麼,但你是絕對正確的。不僅是星海爭霸,還有魔獸爭霸,當你想到我們在這裡談論的 RTS 遊戲的遺產時,特別是來自暴雪的遊戲。而且我今天沒有任何具體的計劃,因為我無法真正進入並與團隊合作。但是星海爭霸是遊戲界的一個開創性時刻,對吧?從電子競技的角度來看,從遊戲主機上的 RTS 角度來看,
以及從該類型的 RTS 講故事的角度來看。


And I'm excited about getting to sit down with the teams at Activision and
Blizzard and King to talk about back catalog and opportunities that we might
have. So I will dodge the question other than to say it's not something I canactively work on right now. But the thought of being able to think about whatcould happen with those franchises is pretty exciting to me, as somebody who
spent a lot of hours playing those games.
我很高興能與動視、暴雪和 King 的團隊坐下來討論我們可能擁有的回溯目錄和機會。所以我會迴避這個問題,只是說這不是我現在可以積極開展的工作。但是作為一個花了很多時間玩這些遊戲的人,能夠思考這些系列作會發生什麼的想法對我來說非常令人興奮。


懶人包

1. 神話世紀:Retold 是決定版 而且遊戲內容會徵詢專家意見

2. 明年年初 2 3 4 都會有新東西要宣布 現在先保密

3. 明年4代會有讓大家驚喜的新文明喔 敬請期待 (MM:社群都愛拜占庭!)

4. 2代新DLC的目標是把1 2代合而為一 能不能兩代文明間互打目前是秘密

5. 會不會有星海爭霸或魔獸爭霸新作還是重置 XBOX的老大暫時不便評論

--
請將下列中文翻譯為英文:
1.我害怕諸神的憤怒,那玉米狀的異象在滴血。
2.為了實現我們的夢想,席德已經幫助瓦倫西亞登上國際舞台。
3.只要有一邊不信任,就不曉得下一步怎麼走。

世紀帝國2 征服者入侵 錯誤翻譯大全 2022更新版
https://home.gamer.com.tw/artwork.php?sn=5198859

--

※ PTT 留言評論
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 61.231.154.164 (臺灣)
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※ 編輯: knight791211 (61.231.154.164 臺灣), 11/02/2022 10:49:38

Despairile11/02 11:34就很明顯的是東羅馬帝國DLC之後會出 只是拆分文明

Pegasus9911/02 11:36為何我在神話世紀訪談的部分聞到政確的味道 怕.jpg

※ 編輯: knight791211 (61.231.154.164 臺灣), 11/02/2022 12:34:23

shirman11/02 12:58一二代文明強度差那麼多,要怎麼互打,若說把一代文明重

shirman11/02 12:58製也等於不是在玩原來的一代了,所以互打不可能

看這段訪談 感覺也是這樣

※ 編輯: knight791211 (61.231.154.164 臺灣), 11/02/2022 13:09:20

sunwell12311/02 13:58神話世紀那段,找專家應該是類似世三決定版的原住民

sunwell12311/02 13:58那樣做些更動吧,例如改民族名稱、不能直接挖礦、跳

sunwell12311/02 13:58舞變廣場喇賽這樣

akatsuki10211/02 14:03以後買二代送一代的意思嗎XD

剛收到新DLC Closed beta的邀請 11.03~11.07能玩 信件內容我就不公布了 不過信中有提到 這是一個新"遊戲模式" 所以八成是要分開兩代內容

※ 編輯: knight791211 (61.231.154.164 臺灣), 11/02/2022 14:29:11

williammei11/02 14:49聽到新情報好多了,想到到時要是真砲打埃及人也是滿可

williammei11/02 14:49怕的(o

williammei11/02 14:49不知道會不會有種族新語音,還是一代的”直立人”語音

婆婆媽 挪威 herendus

※ 編輯: knight791211 (223.140.48.46 臺灣), 11/02/2022 15:03:01

CGT11/02 18:23這樣像是用二代引擎玩一代模組,大概以後進去要先選時代

CGT11/02 18:24上古時代: AOE1, 中古時代: AOE2

RumiManiac11/02 19:07簽名檔看一次笑一次

gericc11/02 20:441代DE版 田也可以踩了 有集結點了...

gericc11/02 20:44接下來就是TC跟塔能駐人吧 且是否會加入"城堡"?y

gericc11/02 20:45還是想到 戰役馬來第4關用1代凱薩戰役地圖 變好難呀

gericc11/02 22:12後來仔細想一下 中國日本韓國這些1代有的 可能不會重複吧

gericc11/02 22:12雖然中國一直改朝換代... 日本也是更古早的時代...

gericc11/02 22:13記得以前看波斯介紹 也算是從1走到2個文明

shyuwu11/03 10:42一代做個印度出來啊!亞歷山大不能跟印度打算什麼亞歷山

shyuwu11/03 10:42

gericc11/03 13:26我也希望一代有印度 但一代沒去動應該是 賺不到吧

wahaha200511/03 13:45可能最後只有封面的三個民族w (巴比倫?、羅馬、埃及)

roastchicken11/03 14:19一直新增感覺有點像王國的興起(? 有人記得這遊戲嗎

williammei11/03 16:00王國的興起跨幅度太廣了,然後因為這樣還會出現特殊兵

williammei11/03 16:00種在特定歷史範圍內沒有的狀況(O

williammei11/03 16:00而且還只有拉科塔能塔攻,慘,還要帶小蜜蜂貨車給士兵

williammei11/03 16:00(O

收到序號啦 晚點我看有沒有能不違反保密條款可以講的東西

※ 編輯: knight791211 (223.140.48.46 臺灣), 11/04/2022 08:10:15